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* Throw Daggers - Toss two of the daggers that you stash under your cloak.
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* Stalk - (Starter) Jump to your enemy and make yourself invisible for one turn. Progressively sets Bitten, Maimed and Ravaged statuses on subsequent hits if the previous status is still active. * Bite - (Starter) Sink your fangs into the neck of your enemy, causing piercing damage, and granting yourself some of their health. If another enemy is close enough to your target, they may be struck as well. * Slash - (Starter) Attack your enemy with physical damage and make them bleed. I've also included a healing coffin in your starting inventory, which takes the place of a normal bedroll. This unlockable behavior will be available to any player that has memorized the Bite skill (level 1 / starter skill). Consuming the heart will prompt an internal dialog where you can decide which of the available options you'd like to choose. When you reach each of those levels, a lock icon will appear above your character's head, and a decaying heart will appear in your inventory.
#Divinity 2 races and classes mod#
This mod also features new 'unlockable' skill tiers at levels 2, 6, 10, 14 and 18. This mod is also very Undead-friendly - I've been play-testing as Fane. It is also has great mobility, with several skills that can assist you in getting around the battlefield quickly and safely. Vampirism skills are tied to both Necromancy and Warrior tracks, and include a wide variety of buffs, debuffs and damage abilities, as well as (of course) health-stealing. Per popular request, a new Vampire class mod!